4 posts
Information, Failure, and Trust
Analyzing tutorials, enemy telegraphs, quest guidance, hidden rules, difficulty communication, and player trust in game design.
Sep 15, 2026
When a Quest Marker Solves the Wrong Problem
This article explores why modern quest markers often solve navigation problems while ignoring deeper issues of spatial l...
Sep 13, 2026
How Games Teach You a Rule Without Ever Explaining It
This article explores how games teach complex rules implicitly through careful environmental design, affordances, and fe...
Sep 12, 2026
Elden Ring’s Guidance Problem: Design Failure or Deliberate Mystery?
This article investigates Elden Ring’s guidance problem, analyzing how sparse formal instruction, environmental signpost...
Sep 10, 2026